/**
 	<one line to give the program's name and a brief idea of what it does.>
    Copyright (C) <2013>  <André Nilsen - Sarcoex Games>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/

using UnityEngine;
using System.Collections;

[System.Serializable]
public class AnimateOnTrigger : MonoBehaviour {
	
	public GameObject objectToAnimate;
	public string nameOfAnimation;
	
	public string defaultAnimation;
	
	// Use this for initialization
	void Start () {
	}
	
	// Update is called once per frame
	void Update () {

		
	}
	
	void OnTriggerEnter() {
		objectToAnimate.animation.Play(nameOfAnimation);
	}
	
	void OnTriggerExit() {
		objectToAnimate.animation.Stop();
		objectToAnimate.animation.Play(defaultAnimation);	
	}
}
